History of Mundi

  • The magical and non-magical weaklings left behind after the division of the continent disperse throughout Mundi, forming groups according to skill and magical ability
  • Guilds are created to coordinate trade for crafts among the different population areas
  • As population areas get bigger, city-states with advanced trade capacities form
  • Nine major guilds across the city-states send guildmasters to form internal council addressing matters of national security
Topic revision: r1 - 27 Jul 2009 - 00:02:52 - VanessaLauber
 
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